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One of you is Poisoned

v1.1.0

by PsychCustomDifficulty:

5
Sentinel

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Noble

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Seamstress

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Empath

    Each night, you learn how many of your 2 alive neighbours are evil.

  • Fisherman

    Once per game, during the day, visit the Storyteller for some advice to help you win.

  • Savant

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

  • Cannibal

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Outsider

  • Sweetheart

    When you die, 1 player is drunk from now on.

  • Recluse

    You might register as evil & as a Minion or Demon, even if dead.

Minion

  • Goblin

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

  • Devil's Advocate

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

Demon

  • Lleech

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

Fabled & Loric

  • Sentinel

    There might be 1 extra or 1 fewer Outsider in play.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  5. 5
    Devil's Advocate

    The Devil’s Advocate points to a living player. That player survives execution tomorrow.

  6. 6
    Empath

    Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.

  7. 7
    Seamstress

    The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.

  8. 8
    Noble

    Point to 3 players including one evil player, in no particular order.

  9. 9
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Devil's Advocate

    The Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.

  3. 3
    Lleech

    The Lleech points to a player. That player dies.

  4. 4
    Sweetheart

    Choose a player that is drunk.

  5. 5
    Empath

    Show the finger signal (0, 1, 2) for the number of evil neighbours.

  6. 6
    Seamstress

    If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.

  7. 7
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Sentinel doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.