See No Evil
v1.0.0by CaitlynnCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
UndertakerEach night*, you learn which character died by execution today.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
FarmerIf you die at night, an alive good player becomes a Farmer.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Alchemist
You have a not-in-play Minion ability.
Tea LadyIf both your alive neighbours are good, they can't die.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
SaintIf you die by execution, your team loses.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Minion
BaronThere are extra Outsiders in play. [+2 Outsiders]
Scarlet WomanIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
Evil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
LegionEach night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 6
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 7
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 8
Evil TwinWake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.
- 9
PixieShow the Pixie 1 in-play Townsfolk character token.
- 10
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 11
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 12
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 13
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 4
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 5
LegionChoose a player, that player dies.
- 6
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 7
VortoxThe Vortox points to a player. That player dies.
- 8
LleechThe Lleech points to a player. That player dies.
- 9
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 10
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 11
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 12
UndertakerIf a player was executed today: Show that player’s character token.
- 13
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Organ Grinder, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Alchemist & Organ GrinderIf the Alchemist has the Organ Grinder ability, the Organ Grinder is in play. If both are sober, both are drunk.