Avada Kedavra
v1.0.0by TPHGCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
AlchemistYou have a not-in-play Minion ability.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
FarmerIf you die at night, an alive good player becomes a Farmer.
PacifistExecuted good players might not die.
Outsider
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Plague DoctorWhen you die, the Storyteller gains a Minion ability.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
WizardOnce per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
XaanOn night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
Spirit of IvoryThere can't be more than 1 extra evil player.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 6
MezephelesShow the Mezepheles their secret word.
- 7
PixieShow the Pixie 1 in-play Townsfolk character token.
- 8
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 9
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 10
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 11DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 3
LleechThe Lleech points to a player. That player dies.
- 4
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 5
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 6
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 7
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Knight, Shugenja, High Priestess, Village Idiot, Plague Doctor, Hatter, Wizard, Xaan, Yaggababble, Kazali, Ojo, Spirit of Ivory don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.