...and for my last trick!
v1.1.0by CoralCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
Town CrierEach night*, you learn if a Minion nominated today.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
MagicianThe Demon thinks you are a Minion. Minions think you are a Demon.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Minion
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Evil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Demon
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Magician - 5
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 6
Evil TwinWake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.
- 7
PukkaThe Pukka points to a player. That player is poisoned.
- 8
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 9
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 3
LleechThe Lleech points to a player. That player dies.
- 4
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 5
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 6
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 7
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Djinn doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Recluse & SageThe Recluse might register as the Demon to the Sage.