Blood and Glitter
v1.0.0by DrNecrotechCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
FlowergirlEach night*, you learn if a Demon voted today.
OracleEach night*, you learn how many dead players are evil.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
ExorcistEach night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
MinstrelWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
BansheeIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
TinkerYou might die at any time.
SaintIf you die by execution, your team loses.
SweetheartWhen you die, 1 player is drunk from now on.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
WidowOn your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
Demon
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
WidowShow the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.
- 5
PixieShow the Pixie 1 in-play Townsfolk character token.
- 6
NoblePoint to 3 players including one evil player, in no particular order.
- 7
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 3
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 4
ExorcistThe Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.
- 5
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 6
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 7
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 8
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 9
SweetheartChoose a player that is drunk.
- 10
TinkerThe Tinker might die.
- 11
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 12
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 13
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 14
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 15DDawn
Wait for a few seconds. End the Night Phase.
High Priestess, Banshee, Harpy, Yaggababble, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Yaggababble & ExorcistIf the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight.

Scarlet Woman & Fang GuIf there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.