No Risk, No Reward
v4.0.0by Paddy JCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
HuntsmanOnce per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Tea LadyIf both your alive neighbours are good, they can't die.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
SaintIf you die by execution, your team loses.
MutantIf you are "mad" about being an Outsider, you might be executed.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
CerenovusEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
FearmongerEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
Demon
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
GunslingerEach day, after the 1st vote has been tallied, you may choose a player that voted: they die.
ThiefEach night, choose a player (not yourself): their vote counts negatively tomorrow.
ScapegoatIf a player of your alignment is executed, you might be executed instead.
GangsterOnce per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.
BaristaEach night, until dusk, 1) a player becomes sober, healthy and gets true info, or 2) their ability works twice. They learn which.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Poppy GrowerDo not inform the Demon/Minions who each other are
- 5
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 6
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 7
PoisonerThe Poisoner points to a player. That player is poisoned.
- 8
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 9
GodfatherShow each of the Outsider tokens in play.
- 10
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 11
FearmongerThe Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 12
PixieShow the Pixie 1 in-play Townsfolk character token.
- 13
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 14
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 15
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 16
GrandmotherShow the marked character token. Point to the marked player.
- 17
NoblePoint to 3 players including one evil player, in no particular order.
- 18
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 19DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 4
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 5
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 6
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 7
FearmongerThe Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 8
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 9
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 10
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 11
LleechThe Lleech points to a player. That player dies.
- 12
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 13
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 14
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 15
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 16
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 17
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 18
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 19
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 20DDawn
Wait for a few seconds. End the Night Phase.
Djinn doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Lil' Monsta & Poppy GrowerIf Lil' Monsta & the Poppy Grower are alive, Minions wake one by one, until one of them chooses to take the Lil' Monsta token.