Omninominations
v1.0.0by Auto PsyCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
FlowergirlEach night*, you learn if a Demon voted today.
Town CrierEach night*, you learn if a Minion nominated today.
UndertakerEach night*, you learn which character died by execution today.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
MinstrelWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
Tea LadyIf both your alive neighbours are good, they can't die.
FoolThe first time you die, you don't.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
SaintIf you die by execution, your team loses.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
FearmongerEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
MastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Lleech
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Traveller
BureaucratEach night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
ButcherEach day, after the 1st execution, you may nominate again.
GnomeAll players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
GunslingerEach day, after the 1st vote has been tallied, you may choose a player that voted: they die.
JudgeOnce per game, if another player nominated, you may choose to force the current execution to pass or fail.
BeggarYou must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
FerrymanOn the final day, all dead players regain their vote token.
Storm CatcherName a good character. If in play, they can only die by execution, but evil players learn which player it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 5
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 6
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 7
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 8
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 9
FearmongerThe Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 10
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 11
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 12
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 4
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 5
FearmongerThe Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 6
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 7
VortoxThe Vortox points to a player. That player dies.
- 8
LleechThe Lleech points to a player. That player dies.
- 9
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 10
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 11
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 12
UndertakerIf a player was executed today: Show that player’s character token.
- 13
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 14
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 15
KingIf there are more dead than living, show the King a character token of a living player.
- 16
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 17DDawn
Wait for a few seconds. End the Night Phase.
Organ Grinder, Djinn, Ferryman, Storm Catcher don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Butler & Organ GrinderIf the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.

Cannibal & ButlerIf the Cannibal gains the Butler ability, the Cannibal learns this.

Lleech & MastermindIf the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.