Lord of the Whirl
v1.0.0by Mevolas RubenidoCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
UndertakerEach night*, you learn which character died by execution today.
OracleEach night*, you learn how many dead players are evil.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
FarmerIf you die at night, an alive good player becomes a Farmer.
Alchemist
You have a not-in-play Minion ability.
AcrobatEach night*, if either good living neighbour is drunk or poisoned, you die.
Outsider
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
BarberIf you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
Minion
VizierAll players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
Leviathan
If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Al-HadikhiaEach night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Riot
Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Traveller
BaristaEach night, until dusk, 1) a player becomes sober, healthy and gets true info, or 2) their ability works twice. They learn which.
BeggarYou must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
ButcherEach day, after the 1st execution, you may nominate again.
JudgeOnce per game, if another player nominated, you may choose to force the current execution to pass or fail.
HarlotEach night*, choose a living player: if they agree, you learn their character, but you both might die.
Fabled & Loric
SentinelThere might be 1 extra or 1 fewer Outsider in play.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
AlchemistShow the Alchemist a not-in-play Minion token
- 6
Poppy GrowerDo not inform the Demon/Minions who each other are
- 7
PoisonerThe Poisoner points to a player. That player is poisoned.
- 8
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 9
PixieShow the Pixie 1 in-play Townsfolk character token.
- 10
NoblePoint to 3 players including one evil player, in no particular order.
- 11
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 12
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 13
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 4
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 5
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 6
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 7
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 8
Al-HadikhiaThe Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.
- 9
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 10
AcrobatIf a good living neighbour is drunk or poisoned, the Acrobat player dies.
- 11
BarberIf the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.
- 12
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 13
UndertakerIf a player was executed today: Show that player’s character token.
- 14
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 15
Bounty HunterIf the known evil player has died, point to another evil player.
- 16
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 17
LeviathanChange the Leviathan Day reminder for the next day.
- 18DDawn
Wait for a few seconds. End the Night Phase.
Vizier, Organ Grinder, Sentinel, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Alchemist & Organ GrinderIf the Alchemist has the Organ Grinder ability, the Organ Grinder is in play. If both are sober, both are drunk.

Bounty Hunter & PhilosopherIf the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.

Riot & FarmerEach night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Leviathan & FarmerEach night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.