We don't need no demon
v1.2.0by OG-SanCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
Town CrierEach night*, you learn if a Minion nominated today.
AtheistThe Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]
OracleEach night*, you learn how many dead players are evil.
Outsider
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
HereticWhoever wins, loses & whoever loses, wins, even if you are dead.
Minion
MastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Evil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fabled & Loric
SentinelThere might be 1 extra or 1 fewer Outsider in play.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Evil TwinWake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.
- 5
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 6
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 7DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 3
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 4
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 5
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 6
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 7DDawn
Wait for a few seconds. End the Night Phase.
Sentinel doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.