Out of Time
v1.1.0by copop22CustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
StewardYou start knowing 1 good player.
KnightYou start knowing 2 players that are not the Demon.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Town CrierEach night*, you learn if a Minion nominated today.
AtheistThe Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]
Outsider
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
OgreOn your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Minion
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
XaanOn night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Demon
LeviathanIf more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Riot
Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 5
MezephelesShow the Mezepheles their secret word.
- 6
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 7
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 8
NoblePoint to 3 players including one evil player, in no particular order.
- 9
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 10
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 11
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 12DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 3
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 4
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 5
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 6
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 7
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 8
LeviathanChange the Leviathan Day reminder for the next day.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Steward, Knight, Shugenja, Alsaahir, Ogre, Xaan, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Recluse & OgreIf the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.

Marionette & BalloonistIf the Marionette thinks that they are the Balloonist, an Outsider might have been added.

Riot & AtheistDuring a riot, if the Storyteller is nominated, players vote. If they are 'about to die', the game ends. If not, they nominate again.