Ultimate Chicken Hermit
v1.0.0by concavzCustomDifficulty:
Bootlegger rules
- The Hermit can be a Good Townsfolk, a Good Outsider, or an Evil Minion. They have 2 abilities of their given character type.
- If the Hermit is a Townsfolk, they think they are the character of an ability that they have. They learn that they are the Hermit when only 3 players are alive.
- If the Hermit is a Minion, they must be the only Minion.
- If a player tries to use an ability they don't have, treat the ability the player is trying to use as poisoned.
- If the Summoner creates a Lil' Monsta, they may choose to make someone a Minion. Then, the Summoner chooses who babysits Lil' Monsta.
- The King always learns during the night, even if the living outnumber the dead.
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
HermitYou have all Outsider abilities. [-0 or -1 Outsider]
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
SummonerYou get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
MastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
Lil' MonstaEach night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
FerrymanOn the final day, all dead players regain their vote token.
SentinelThere might be 1 extra or 1 fewer Outsider in play.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 5
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 6
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 7
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 3
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 4
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 5
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 6
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 7
KingIf there are more dead than living, show the King a character token of a living player.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Hermit, Summoner, Ojo, Bootlegger, Ferryman, Sentinel don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.