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Ultimate Chicken Hermit

v1.0.0

by concavzCustomDifficulty:

3
Bootlegger
Ferryman
Sentinel

Bootlegger rules

  • The Hermit can be a Good Townsfolk, a Good Outsider, or an Evil Minion. They have 2 abilities of their given character type.
  • If the Hermit is a Townsfolk, they think they are the character of an ability that they have. They learn that they are the Hermit when only 3 players are alive.
  • If the Hermit is a Minion, they must be the only Minion.
  • If a player tries to use an ability they don't have, treat the ability the player is trying to use as poisoned.
  • If the Summoner creates a Lil' Monsta, they may choose to make someone a Minion. Then, the Summoner chooses who babysits Lil' Monsta.
  • The King always learns during the night, even if the living outnumber the dead.

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • King

    Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.

  • Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Lycanthrope

    Each night*, choose a living player: if good, they die, but they are the only player that can die tonight.

  • Fisherman

    Once per game, during the day, visit the Storyteller for some advice to help you win.

  • Choirboy

    If the Demon kills the King, you learn which player is the Demon. [+ the King]

  • Mayor

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsider

  • Hermit

    You have all Outsider abilities. [-0 or -1 Outsider]

  • Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Damsel

    All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.

Minion

  • Summoner

    You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]

  • Goblin

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

  • Mastermind

    If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

Demon

  • Lil' Monsta

    Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]

  • Ojo

    Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.

Fabled & Loric

  • Bootlegger

    This script has homebrew characters or rules.

  • Ferryman

    On the final day, all dead players regain their vote token.

  • Sentinel

    There might be 1 extra or 1 fewer Outsider in play.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    King

    Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.

  5. 5
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.

  6. 6
    Damsel

    Wake all the Minions, show them the 'This character selected you' card and the Damsel token.

  7. 7
    Fortune Teller

    The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.

  8. 8
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Lycanthrope

    The Lycanthrope points to a living player: if good, they die and no one else can die tonight.

  3. 3
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.

  4. 4
    Choirboy

    If the King was killed by the Demon, wake the Choirboy and point to the Demon player.

  5. 5
    Damsel

    If selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.

  6. 6
    Fortune Teller

    The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.

  7. 7
    King

    If there are more dead than living, show the King a character token of a living player.

  8. 8
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Hermit, Summoner, Ojo, Bootlegger, Ferryman, Sentinel don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.