Duckster's Labratory
v1.0.0by huffpuffduck and apollonikCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
OracleEach night*, you learn how many dead players are evil.
UndertakerEach night*, you learn which character died by execution today.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Alchemist
You have a not-in-play Minion ability.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
FoolThe first time you die, you don't.
AtheistThe Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]
Outsider
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
TinkerYou might die at any time.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
Boffin

The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
Lil' MonstaEach night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 6
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 7
PoisonerThe Poisoner points to a player. That player is poisoned.
- 8
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 9
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 10
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 11
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 12
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 13
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 4
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 5
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 6
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 7
VigormortisThe Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.
- 8
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 9
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 10
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 11
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 12
TinkerThe Tinker might die.
- 13
UndertakerIf a player was executed today: Show that player’s character token.
- 14
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 15
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 16
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 17DDawn
Wait for a few seconds. End the Night Phase.
Village Idiot, Boffin, Yaggababble, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Boffin & Village IdiotIf there is a spare token, the Boffin can give the Demon the Village Idiot ability.

Alchemist & BoffinIf the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.

Boffin & DrunkThe Demon cannot have the Drunk ability.