Gourmet Lollipops
v1.2.0by jonesCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
ChefYou start knowing how many pairs of evil players there are.
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
FlowergirlEach night*, you learn if a Demon voted today.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
SweetheartWhen you die, 1 player is drunk from now on.
MutantIf you are "mad" about being an Outsider, you might be executed.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Traveller
ApprenticeOn your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
BaristaEach night, until dusk, 1) a player becomes sober, healthy and gets true info, or 2) their ability works twice. They learn which.
GunslingerEach day, after the 1st vote has been tallied, you may choose a player that voted: they die.
HarlotEach night*, choose a living player: if they agree, you learn their character, but you both might die.
ScapegoatIf a player of your alignment is executed, you might be executed instead.
Fabled & Loric
SentinelThere might be 1 extra or 1 fewer Outsider in play.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Poppy GrowerDo not inform the Demon/Minions who each other are
- 5
Magician - 6
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 7
PoisonerThe Poisoner points to a player. That player is poisoned.
- 8
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 9
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 10
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 11
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 12
NoblePoint to 3 players including one evil player, in no particular order.
- 13
SpyShow the Grimoire to the Spy for as long as they need.
- 14
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 4
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 5
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 6
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 8
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 9
No DashiiThe No Dashii points to a player. That player dies.
- 10
LleechThe Lleech points to a player. That player dies.
- 11
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 12
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 13
SweetheartChoose a player that is drunk.
- 14
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 15
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 16
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 17
SpyShow the Grimoire to the Spy for as long as they need.
- 18
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 19DDawn
Wait for a few seconds. End the Night Phase.
Village Idiot, Hatter, Sentinel, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Magician & SpyWhen the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.

Spy & Poppy GrowerIf the Poppy Grower has their ability, the Spy does not see the Grimoire.