Nobody Wins Against Giants
v1.0.0by Mevolas RubenidoCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
Outsider
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
ZealotIf there are 5 or more players alive, you must vote for every nomination.
Minion
BoffinThe Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
XaanOn night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Demon
LeviathanIf more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 5
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 6
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 7
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 8DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 3
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 4
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 5
LeviathanChange the Leviathan Day reminder for the next day.
- 6DDawn
Wait for a few seconds. End the Night Phase.
High Priestess, Zealot, Boffin, Xaan don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.