BOTChub
← All scripts

Enter the Tombs

v2.0.0

by KyleCustomDifficulty:

2
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Steward

    You start knowing 1 good player.

  • Knight

    You start knowing 2 players that are not the Demon.

  • Noble

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Shugenja

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • Pixie

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • King

    Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.

  • Village Idiot

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

  • Artist

    Once per game, during the day, privately ask the Storyteller any yes/no question.

  • Fisherman

    Once per game, during the day, visit the Storyteller for some advice to help you win.

  • Farmer

    If you die at night, an alive good player becomes a Farmer.

  • Choirboy

    If the Demon kills the King, you learn which player is the Demon. [+ the King]

  • Cannibal

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Outsider

  • Plague Doctor
    Jinxed with Fearmonger
    Jinxed with Goblin
    Jinxed with Boomdandy

    When you die, the Storyteller gains a Minion ability.

  • Mutant

    If you are "mad" about being an Outsider, you might be executed.

  • Golem

    You may only nominate once per game. When you do, if the nominee is not the Demon, they die.

  • Hatter

    If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

Minion

  • Fearmonger

    Each night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.

  • Psychopath

    Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.

  • Goblin

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

  • Organ Grinder

    All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

  • Vizier
    Jinxed with Fearmonger

    All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.

  • Boomdandy

    If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.

Demon

  • Vigormortis

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]

  • Al-Hadikhia

    Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.

  • Zombuul

    Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

Fabled & Loric

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    King

    Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.

  5. 5
    Fearmonger

    The Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.

  6. 6
    Pixie

    Show the Pixie 1 in-play Townsfolk character token.

  7. 7
    Noble

    Point to 3 players including one evil player, in no particular order.

  8. 8
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Fearmonger

    The Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.

  3. 3
    Zombuul

    If no-one died during the day: The Zombuul points to a player. That player dies.

  4. 4
    Vigormortis

    The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.

  5. 5
    Al-Hadikhia

    The Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.

  6. 6
    Choirboy

    If the King was killed by the Demon, wake the Choirboy and point to the Demon player.

  7. 7
    Farmer

    If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.

  8. 8
    King

    If there are more dead than living, show the King a character token of a living player.

  9. 9
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Steward, Knight, Shugenja, Village Idiot, Plague Doctor, Hatter, Organ Grinder, Vizier, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Vizier
    Jinxed with Fearmonger
    Vizier & Fearmonger

    The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.

  • Jinxed with Plague Doctor
    Jinxed with Fearmonger
    Plague Doctor & Fearmonger

    If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.

  • Jinxed with Plague Doctor
    Jinxed with Goblin
    Plague Doctor & Goblin

    If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.

  • Jinxed with Plague Doctor
    Jinxed with Boomdandy
    Plague Doctor & Boomdandy

    If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.