Spark of Rebellion
v1.0.0by Mevolas RubenidoCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ChefYou start knowing how many pairs of evil players there are.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
OracleEach night*, you learn how many dead players are evil.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
SummonerYou get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Demon
RiotNominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Fabled & Loric
SentinelThere might be 1 extra or 1 fewer Outsider in play.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 5
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 6DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 3
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 4DDawn
Wait for a few seconds. End the Night Phase.
Village Idiot, Summoner, Sentinel don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.