Why can't you just die!
v1.0.0by RainycapCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
CourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
SoldierYou are safe from the Demon.
FoolThe first time you die, you don't.
PacifistExecuted good players might not die.
Tea LadyIf both your alive neighbours are good, they can't die.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
MinstrelWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Outsider
SnitchMinions start knowing 3 not-in-play characters.
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
MastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
Lleech
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Riot

Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Fabled & Loric
DoomsayerIf 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Poppy GrowerDo not inform the Demon/Minions who each other are
- 5
Magician - 6
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 7
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 8
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 9
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 10
CourtierThe Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 11
GodfatherShow each of the Outsider tokens in play.
- 12
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 13
PixieShow the Pixie 1 in-play Townsfolk character token.
- 14
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 4
CourtierReduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 5
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 6
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 7
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 8
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 9
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 10
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 11
LleechThe Lleech points to a player. That player dies.
- 12
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 13
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 14
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Vizier, Doomsayer, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Magician & VizierIf the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.

Riot & MonkIf Riot nominates and executes the Monk-protected player, good wins.

Riot & SoldierIf Riot nominates and executes the Soldier, good wins.

Vizier & CourtierIf the Vizier loses their ability, they learn this, and cannot die during the day.

Lleech & MastermindIf the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.