clocktower of theseus
v1.0.0by beans :3cCustomDifficulty:
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Characters
Townsfolk
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
Magician



The Demon thinks you are a Minion. Minions think you are a Demon.
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
BansheeIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
FarmerIf you die at night, an alive good player becomes a Farmer.
ExorcistEach night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
Outsider
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Plague Doctor

When you die, the Storyteller gains a Minion ability.
ZealotIf there are 5 or more players alive, you must vote for every nomination.
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Vizier


All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Summoner


You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Marionette

You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Demon
Leviathan










If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Riot









Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Legion




Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Lil' Monsta



Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
Traveller
BureaucratEach night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
JudgeOnce per game, if another player nominated, you may choose to force the current execution to pass or fail.
Fabled & Loric
SentinelThere might be 1 extra or 1 fewer Outsider in play.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Poppy GrowerDo not inform the Demon/Minions who each other are
- 5
Magician - 6
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 7
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 8
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 9
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 10
GrandmotherShow the marked character token. Point to the marked player.
- 11
SpyShow the Grimoire to the Spy for as long as they need.
- 12
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 4
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 5
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 6
ExorcistThe Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.
- 7
LegionChoose a player, that player dies.
- 8
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 9
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 10
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 11
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 12
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 13
KingIf there are more dead than living, show the King a character token of a living player.
- 14
SpyShow the Grimoire to the Spy for as long as they need.
- 15
LeviathanChange the Leviathan Day reminder for the next day.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Banshee, Hatter, Plague Doctor, Zealot, Vizier, Summoner, Sentinel, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Riot & BansheeEach night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

Leviathan & BansheeEach night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

Leviathan & HatterThe Leviathan cannot enter play after day 5.

Legion & HatterIf Legion is created, all evil players become Legion. If Legion is in play, the Hatter has no ability.

Lil' Monsta & HatterIf the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.

Summoner & HatterIf the Summoner creates a second living Demon, deaths tonight are arbitrary.

Legion & ZealotThe Zealot might register as evil to Legion.

Vizier & ZealotThe Zealot might register as evil to the Vizier.

Legion & SummonerIf Legion is summoned, all evil players become Legion.

Marionette & SummonerIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Lil' Monsta & VizierIf the Vizier is babysitting Lil' Monsta, they die when executed.

Magician & VizierIf the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.

Lil' Monsta & MagicianIf the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.

Riot & MonkIf Riot nominates and executes the Monk-protected player, good wins.

Leviathan & MonkIf the Leviathan nominates and executes the Monk-protected player, good wins.

Riot & RavenkeeperEach night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Leviathan & RavenkeeperEach night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Riot & MayorThe Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.

Leviathan & MayorIf the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.

Magician & SpyWhen the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.

Plague Doctor & SpyIf the Storyteller would gain the Spy ability, a Minion gains it, and learns this.

Riot & GrandmotherIf Riot is in play and the Grandchild dies by execution, evil wins.

Leviathan & GrandmotherIf the Leviathan is in play and the Grandchild dies by execution, evil wins.

Riot & ExorcistIf Riot nominates and executes the Exorcist-chosen player, good wins.

Leviathan & ExorcistIf the Leviathan nominates and executes the Exorcist-chosen player, good wins.

Riot & InnkeeperIf Riot nominates and executes an Innkeeper-protected player, good wins.

Leviathan & InnkeeperIf the Leviathan nominates and executes an Innkeeper-protected player, good wins.

Riot & SageEach night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Leviathan & SageEach night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Riot & FarmerEach night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Leviathan & FarmerEach night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Legion & PreacherIf the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.

Vizier & PreacherIf the Vizier loses their ability, they learn this, and cannot die during the day.

Summoner & PreacherIf the living Summoner has no ability, the Storyteller has the Summoner ability.

Riot & KingIf Riot is in play, and at least 1 player is dead, the King learns an alive character each night.

Leviathan & KingIf the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.

Lil' Monsta & Poppy GrowerIf Lil' Monsta & the Poppy Grower are alive, Minions wake one by one, until one of them chooses to take the Lil' Monsta token.

Spy & Poppy GrowerIf the Poppy Grower has their ability, the Spy does not see the Grimoire.

Summoner & Poppy GrowerIf the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.

Legion & PoliticianThe Politician might register as evil to Legion.

Vizier & PoliticianThe Politician might register as evil to the Vizier.

Magician & MarionetteIf the Magician is alive, the Demon doesn't know which neighbor is the Marionette.

Plague Doctor & MarionetteIf the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.

Marionette & Lil' MonstaIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Magician & LegionIf the Magician is in play, during the Demon info step, Legion wake in separate groups. Each group learns which players are good, but does not learn the Magician.