Alcoholics Anonymous - 1.0.0
v1.0.0by Verfego, Seedling & ZedCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
Mathematician


Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
CourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
FoolThe first time you die, you don't.
Alchemist

You have a not-in-play Minion ability.
Tea LadyIf both your alive neighbours are good, they can't die.
Magician

The Demon thinks you are a Minion. Minions think you are a Demon.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
SnitchMinions start knowing 3 not-in-play characters.
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Demon
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
GardenerThe Storyteller assigns all players' characters.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
Poppy GrowerDo not inform the Demon/Minions who each other are
- 6
Magician - 7
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 8
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 9
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 10
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 11
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 12
CourtierThe Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 13
GodfatherShow each of the Outsider tokens in play.
- 14
PixieShow the Pixie 1 in-play Townsfolk character token.
- 15
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 16
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 17
NoblePoint to 3 players including one evil player, in no particular order.
- 18
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 19
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 20
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 21DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 4
CourtierReduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 5
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 6
LleechThe Lleech points to a player. That player dies.
- 7
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 8
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 9
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 10
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 11DDawn
Wait for a few seconds. End the Night Phase.
Organ Grinder, Vizier, Kazali, Djinn, Gardener don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Magician & VizierIf the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.

Alchemist & Organ GrinderIf the Alchemist has the Organ Grinder ability, the Organ Grinder is in play. If both are sober, both are drunk.

Marionette & KazaliIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Mathematician & DrunkThe Mathematician learns if the Drunk's ability yielded false info or failed to work properly.

Vizier & CourtierIf the Vizier loses their ability, they learn this, and cannot die during the day.

Mathematician & LunaticThe Mathematician learns if the Lunatic attacks a different player than the real Demon attacked.

Mathematician & MarionetteThe Mathematician learns if the Marionette's ability yielded false info or failed to work properly.

Alchemist & MarionetteAn Alchemist-Marionette has no Marionette ability & the Marionette is in play.

Magician & MarionetteIf the Magician is alive, the Demon doesn't know which neighbor is the Marionette.