Ending in 5 minutes or 6 seconds
v1.0.0by huffpuffduckCustomDifficulty:
Bootlegger rules
- If the gambler gambles themselves as the gambler, the gambler dies.
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
AlchemistYou have a not-in-play Minion ability.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
TinkerYou might die at any time.
MutantIf you are "mad" about being an Outsider, you might be executed.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
Traveller
GunslingerEach day, after the 1st vote has been tallied, you may choose a player that voted: they die.
GangsterOnce per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.
JudgeOnce per game, if another player nominated, you may choose to force the current execution to pass or fail.
ApprenticeOn your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
ScapegoatIf a player of your alignment is executed, you might be executed instead.
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
Big WigEach nominee chooses a player: until voting, only they may speak & they are mad the nominee is good or they might die.
SentinelThere might be 1 extra or 1 fewer Outsider in play.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 6
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 7DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 3
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 4
TinkerThe Tinker might die.
- 5
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 6DDawn
Wait for a few seconds. End the Night Phase.
Alsaahir, Yaggababble, Bootlegger, Big Wig, Sentinel don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.