Oops! All Jinxes!
v1.0.0by Peppy RoniCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
EngineerOnce per game, at night, choose which Minions or which Demon is in play.
CourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Alchemist

You have a not-in-play Minion ability.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
FarmerIf you die at night, an alive good player becomes a Farmer.
Magician


The Demon thinks you are a Minion. Minions think you are a Demon.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
SnitchMinions start knowing 3 not-in-play characters.
ZealotIf there are 5 or more players alive, you must vote for every nomination.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
Summoner






You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Pit-Hag
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Vizier



All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Marionette

You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Demon
Lil' Monsta



Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
Legion




Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Leviathan





If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Riot



Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
Poppy GrowerDo not inform the Demon/Minions who each other are
- 6
Magician - 7
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 8
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 9
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the You are card and the relevant character tokens.
- 10
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 11
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 12
CourtierThe Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 13
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 14
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 15
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 16
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 17DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the 'You are' card and the relevant character tokens.
- 4
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 5
CourtierReduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 6
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 7
LegionChoose a player, that player dies.
- 8
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 9
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 10
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 11
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 12
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 13
LeviathanChange the Leviathan Day reminder for the next day.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Zealot, Hatter, Summoner, Vizier, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Leviathan & HatterThe Leviathan cannot enter play after day 5.

Legion & HatterIf Legion is created, all evil players become Legion. If Legion is in play, the Hatter has no ability.

Lil' Monsta & HatterIf the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.

Summoner & HatterIf the Summoner creates a second living Demon, deaths tonight are arbitrary.

Legion & ZealotThe Zealot might register as evil to Legion.

Cannibal & ZealotIf the Cannibal gains the Zealot ability, the Cannibal learns this.

Vizier & ZealotThe Zealot might register as evil to the Vizier.

Legion & SummonerIf Legion is summoned, all evil players become Legion.

Marionette & SummonerIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Alchemist & SummonerThe Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]

Lil' Monsta & VizierIf the Vizier is babysitting Lil' Monsta, they die when executed.

Magician & VizierIf the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.

Vizier & InvestigatorThe Storyteller doesn't declare the Vizier is in play.

Lil' Monsta & MagicianIf the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.

Riot & RavenkeeperEach night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Leviathan & RavenkeeperEach night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Riot & MayorThe Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.

Leviathan & MayorIf the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.

Vizier & CourtierIf the Vizier loses their ability, they learn this, and cannot die during the day.

Summoner & CourtierIf the living Summoner has no ability, the Storyteller has the Summoner ability.

Riot & SageEach night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Leviathan & SageEach night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Leviathan & Pit-HagThe Leviathan cannot enter play after day 5.

Summoner & Pit-HagIf the Summoner creates a second living Demon, deaths tonight are arbitrary.

Summoner & ClockmakerThe Summoner registers as the Demon to the Clockmaker.

Riot & FarmerEach night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Leviathan & FarmerEach night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.

Legion & PreacherIf the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.

Vizier & PreacherIf the Vizier loses their ability, they learn this, and cannot die during the day.

Summoner & PreacherIf the living Summoner has no ability, the Storyteller has the Summoner ability.

Legion & EngineerIf Legion is created, all evil players become Legion. If Legion is in play, the Engineer starts knowing this but has no ability.

Summoner & EngineerIf the living Summoner is removed from play, the Storyteller has the Summoner ability.

Lil' Monsta & Poppy GrowerIf Lil' Monsta & the Poppy Grower are alive, Minions wake one by one, until one of them chooses to take the Lil' Monsta token.

Summoner & Poppy GrowerIf the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.

Pit-Hag & DamselIf a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.

Alchemist & MarionetteAn Alchemist-Marionette has no Marionette ability & the Marionette is in play.

Magician & MarionetteIf the Magician is alive, the Demon doesn't know which neighbor is the Marionette.

Marionette & Lil' MonstaIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Magician & LegionIf the Magician is in play, during the Demon info step, Legion wake in separate groups. Each group learns which players are good, but does not learn the Magician.