God is abscnt
v3.0.0by 鸦木敲钟人马老师CustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
OracleEach night*, you learn how many dead players are evil.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
MarionetteYou think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
WidowOn your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 6
PoisonerThe Poisoner points to a player. That player is poisoned.
- 7
WidowShow the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.
- 8
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 9
PukkaThe Pukka points to a player. That player is poisoned.
- 10
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 11
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 12
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 13
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 14
GrandmotherShow the marked character token. Point to the marked player.
- 15
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 16
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 17DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 4
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 5
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 6
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 8
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 9
No DashiiThe No Dashii points to a player. That player dies.
- 10
VigormortisThe Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.
- 11
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 12
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 13
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 14
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 15
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 16
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 17
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 18
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 19DDawn
Wait for a few seconds. End the Night Phase.