7-9
v1.0.0by Nick CharlesCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
OracleEach night*, you learn how many dead players are evil.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Pit-Hag
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
WizardOnce per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PoisonerThe Poisoner points to a player. That player is poisoned.
- 5
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 6
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 7
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 8
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 4
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 5
VortoxThe Vortox points to a player. That player dies.
- 6
VigormortisThe Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.
- 7
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 8
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 9
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 10
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 11
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Wizard, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Pit-Hag & GoonIf the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.

Recluse & SageThe Recluse might register as the Demon to the Sage.

Mastermind & VigormortisA Mastermind that has their ability keeps it if the Vigormortis dies.