Are The Whispers Real?
v1.0.0by AmadeoFranzelCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Town CrierEach night*, you learn if a Minion nominated today.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
ExorcistEach night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
HuntsmanOnce per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
BansheeIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
RecluseYou might register as evil & as a Minion or Demon, even if dead.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
Marionette

You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Demon
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 5
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 6
GodfatherShow each of the Outsider tokens in play.
- 7
MezephelesShow the Mezepheles their secret word.
- 8
PukkaThe Pukka points to a player. That player is poisoned.
- 9
PixieShow the Pixie 1 in-play Townsfolk character token.
- 10
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 11
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 12
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 13
GrandmotherShow the marked character token. Point to the marked player.
- 14
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 3
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 4
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 5
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 6
ExorcistThe Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.
- 7
LegionChoose a player, that player dies.
- 8
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 9
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 10
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 11
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 12
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 13
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 14
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 15
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 16DDawn
Wait for a few seconds. End the Night Phase.
High Priestess, Village Idiot, Banshee, Harpy, Summoner, Ojo, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Legion & SummonerIf Legion is summoned, all evil players become Legion.

Marionette & SummonerIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Summoner & PukkaThe Summoner may summon a Pukka on the 2nd night instead of the 3rd.

Marionette & HuntsmanIf the Marionette thinks that they are the Huntsman, the Damsel was added during setup.