Vote of No Confidence
v1.1.0by ArachnidCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
FlowergirlEach night*, you learn if a Demon voted today.
OracleEach night*, you learn how many dead players are evil.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Cannibal

You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
BansheeIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Evil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
BoomdandyIf you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
VizierAll players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 5
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 6
Evil TwinWake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.
- 7
PukkaThe Pukka points to a player. That player is poisoned.
- 8
PixieShow the Pixie 1 in-play Townsfolk character token.
- 9
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 10
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 11
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 12
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 13
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 3
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 4
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 5
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 6
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 7
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 8
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 9
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 10
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 11
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 12
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 13
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 14
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 15
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Village Idiot, Banshee, Vizier, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes
oButler & organgrinderIf the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.

Cannibal & ButlerIf the Cannibal gains the Butler ability, the Cannibal learns this.

Cannibal & JugglerIf the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
zCannibal & zealotIf the Cannibal gains the Zealot ability, the Cannibal learns this.
pCannibal & poppygrowerIf the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
pCannibal & princessIf the Cannibal nominated, executed, & killed the Princess today, the Demon doesn’t kill tonight.
iVizier & investigatorIf the Investigator learns that the Vizier is in play, the existence of the Vizier is not announced by the Storyteller.
pVizier & preacherIf the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
cVizier & courtierIf the Vizier loses their ability, they learn this. If the Vizier is executed while they have their ability, their team wins.
mVizier & magicianIf the Vizier and Magician are both in play, the Demon does not learn the Minions.
fVizier & fearmongerThe Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
pVizier & politicianThe Politician might register as evil to the Vizier.
aVizier & alsaahirIf the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.
zVizier & zealotThe Zealot might register as evil to the Vizier.

Recluse & SageThe Recluse might register as the Demon to the Sage.