Lleech Within
v2.0.0by CRichardCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
PacifistExecuted good players might not die.
FoolThe first time you die, you don't.
SoldierYou are safe from the Demon.
Outsider
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
SweetheartWhen you die, 1 player is drunk from now on.
Minion
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
Demon
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
SentinelThere might be 1 extra or 1 fewer Outsider in play.
DuchessEach day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
ToymakerThe Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 5
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 6
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 7
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 4
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 5
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 6
LleechThe Lleech points to a player. That player dies.
- 7
SweetheartChoose a player that is drunk.
- 8
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Sentinel, Duchess, Toymaker don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.