I Love You Guys
v1.0.0by CobCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Minion
MastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
Demon
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fabled & Loric
SentinelThere might be 1 extra or 1 fewer Outsider in play.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
MezephelesShow the Mezepheles their secret word.
- 5
PixieShow the Pixie 1 in-play Townsfolk character token.
- 6
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 7
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 8
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 3
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 4
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 5
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 6DDawn
Wait for a few seconds. End the Night Phase.
Kazali, Sentinel don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.