This is a Democracy!
v1.0.0by Steven PearsonCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
FlowergirlEach night*, you learn if a Demon voted today.
MagicianThe Demon thinks you are a Minion. Minions think you are a Demon.
MinstrelWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
PacifistExecuted good players might not die.
Town CrierEach night*, you learn if a Minion nominated today.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
EngineerOnce per game, at night, choose which Minions or which Demon is in play.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
UndertakerEach night*, you learn which character died by execution today.
Tea LadyIf both your alive neighbours are good, they can't die.
AlchemistYou have a not-in-play Minion ability.
Outsider
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
SaintIf you die by execution, your team loses.
Minion
BoomdandyIf you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
FearmongerEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
Demon
Riot
Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Traveller
BeggarYou must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
BureaucratEach night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
ScapegoatIf a player of your alignment is executed, you might be executed instead.
ThiefEach night, choose a player (not yourself): their vote counts negatively tomorrow.
JudgeOnce per game, if another player nominated, you may choose to force the current execution to pass or fail.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
Magician - 6
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the You are card and the relevant character tokens.
- 7
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 8
FearmongerThe Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 9
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the 'You are' card and the relevant character tokens.
- 3
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 4
FearmongerThe Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 5
VortoxThe Vortox points to a player. That player dies.
- 6
UndertakerIf a player was executed today: Show that player’s character token.
- 7
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 8
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 9
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Djinn doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Riot & MayorThe Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.

Cannibal & ButlerIf the Cannibal gains the Butler ability, the Cannibal learns this.