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Whale-less Buffet

v1.0.0

by AnonymousCustomDifficulty:

4
Bootlegger
Spirit of Ivory
Sentinel
Djinn

Bootlegger rules

  • Each night, all living players pick any character of their type to become. If more than one copy of a character (dead or alive) is in play, one or more may be drunk.
  • If an outsider selects the Drunk and is assigned a townsfolk role in play, that townsfolk is sober regardless of how many are in play.

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Clockmaker

    You start knowing how many steps from the Demon to its nearest Minion.

  • Librarian

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • Shugenja

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • Empath

    Each night, you learn how many of your 2 alive neighbours are evil.

  • High Priestess

    Each night, learn which player the Storyteller believes you should talk to most.

  • General

    Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

  • Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Town Crier

    Each night*, you learn if a Minion nominated today.

  • Oracle

    Each night*, you learn how many dead players are evil.

  • Undertaker

    Each night*, you learn which character died by execution today.

  • Artist

    Once per game, during the day, privately ask the Storyteller any yes/no question.

  • Princess

    On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.

  • Banshee

    If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

Outsider

  • Goon

    Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

  • Ogre

    On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.

  • Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Politician

    If you were the player most responsible for your team losing, you change alignment & win, even if dead.

Minion

  • Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Cerenovus
    Jinxed with Goblin

    Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.

  • Goblin

    If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

  • Scarlet Woman

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)

Demon

  • No Dashii

    Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Vortox
    Jinxed with Banshee

    Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

Fabled & Loric

  • Bootlegger

    This script has homebrew characters or rules.

  • Spirit of Ivory

    There can't be more than 1 extra evil player.

  • Sentinel

    There might be 1 extra or 1 fewer Outsider in play.

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Poisoner

    The Poisoner points to a player. That player is poisoned.

  5. 5
    Cerenovus

    The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.

  6. 6
    Librarian

    Show the character token of an Outsider in play. Point to two players, one of which is that character.

  7. 7
    Empath

    Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.

  8. 8
    Fortune Teller

    The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.

  9. 9
    Clockmaker

    Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.

  10. 10
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  11. 11
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Poisoner

    The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.

  3. 3
    Cerenovus

    The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.

  4. 4
    Scarlet Woman

    If the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.

  5. 5
    Imp

    The Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.

  6. 6
    No Dashii

    The No Dashii points to a player. That player dies.

  7. 7
    Vortox

    The Vortox points to a player. That player dies.

  8. 8
    Empath

    Show the finger signal (0, 1, 2) for the number of evil neighbours.

  9. 9
    Fortune Teller

    The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.

  10. 10
    Undertaker

    If a player was executed today: Show that player’s character token.

  11. 11
    Town Crier

    Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).

  12. 12
    Oracle

    Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.

  13. 13
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  14. 14
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Shugenja, High Priestess, Princess, Banshee, Ogre, Bootlegger, Spirit of Ivory, Sentinel, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Vortox
    Jinxed with Banshee
    Vortox & Banshee

    If the Vortox kills the Banshee, all players learn that the Banshee has died.

  • Jinxed with Cerenovus
    Jinxed with Goblin
    Cerenovus & Goblin

    The Cerenovus may choose to make a player mad that they are the Goblin.