Once Upon a Hermits Death
v1.0.0by JazzightCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
StewardYou start knowing 1 good player.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
CourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Alchemist

You have a not-in-play Minion ability.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
FarmerIf you die at night, an alive good player becomes a Farmer.
FoolThe first time you die, you don't.
MagicianThe Demon thinks you are a Minion. Minions think you are a Demon.
PacifistExecuted good players might not die.
Outsider
HermitYou have all Outsider abilities. [-0 or -1 Outsider]
TinkerYou might die at any time.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
XaanOn night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Summoner

You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
BoffinThe Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Al-HadikhiaEach night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
Magician - 6
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 7
CourtierThe Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 8
GodfatherShow each of the Outsider tokens in play.
- 9
PixieShow the Pixie 1 in-play Townsfolk character token.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
CourtierReduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 3
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 4
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 5
Al-HadikhiaThe Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.
- 6
LleechThe Lleech points to a player. That player dies.
- 7
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 8
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 9
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 10
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 11
TinkerThe Tinker might die.
- 12
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Steward, Shugenja, Alsaahir, Hermit, Xaan, Summoner, Boffin, Bootlegger, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Alchemist & SummonerThe Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]

Alchemist & BoffinIf the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.

Summoner & CourtierIf the living Summoner has no ability, the Storyteller has the Summoner ability.

Summoner & ZombuulIf the Summoner summons a dead player into the Zombuul, the Zombuul has already 'died once'.