BOTChub
← All scripts

Once Upon a Hermits Death

v1.0.0

by JazzightCustomDifficulty:

2
Bootlegger
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Steward

    You start knowing 1 good player.

  • Shugenja

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • Pixie

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Lycanthrope

    Each night*, choose a living player: if good, they die, but they are the only player that can die tonight.

  • Gossip

    Each day, you may make a public statement. Tonight, if it was true, a player dies.

  • Alsaahir

    Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.

  • Courtier

    Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.

  • Alchemist
    Jinxed with Summoner
    Jinxed with Boffin

    You have a not-in-play Minion ability.

  • Cannibal

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Farmer

    If you die at night, an alive good player becomes a Farmer.

  • Fool

    The first time you die, you don't.

  • Magician

    The Demon thinks you are a Minion. Minions think you are a Demon.

  • Pacifist

    Executed good players might not die.

Outsider

  • Hermit

    You have all Outsider abilities. [-0 or -1 Outsider]

  • Tinker

    You might die at any time.

  • Klutz

    When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

  • Moonchild

    When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Minion

  • Godfather

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.

  • Assassin

    Once per game, at night*, choose a player: they die, even if for some reason they could not.

  • Xaan

    On night X, all Townsfolk are poisoned until dusk. [X Outsiders]

  • Summoner
    Jinxed with Courtier
    Jinxed with Zombuul

    You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]

  • Boffin

    The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.

Demon

  • Zombuul

    Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

  • Lleech

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

  • Al-Hadikhia

    Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.

Fabled & Loric

  • Bootlegger

    This script has homebrew characters or rules.

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Alchemist

    Show the Alchemist a not-in-play Minion token

  5. 5
    Magician
  6. 6
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  7. 7
    Courtier

    The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.

  8. 8
    Godfather

    Show each of the Outsider tokens in play.

  9. 9
    Pixie

    Show the Pixie 1 in-play Townsfolk character token.

  10. 10
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Courtier

    Reduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.

  3. 3
    Lycanthrope

    The Lycanthrope points to a living player: if good, they die and no one else can die tonight.

  4. 4
    Zombuul

    If no-one died during the day: The Zombuul points to a player. That player dies.

  5. 5
    Al-Hadikhia

    The Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.

  6. 6
    Lleech

    The Lleech points to a player. That player dies.

  7. 7
    Assassin

    If the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.

  8. 8
    Godfather

    If an Outsider died today: The Godfather points to a player. That player dies.

  9. 9
    Gossip

    If the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.

  10. 10
    Farmer

    If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.

  11. 11
    Tinker

    The Tinker might die.

  12. 12
    Moonchild

    If the Moonchild used their ability to target a player today: If that player is good, they die.

  13. 13
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Steward, Shugenja, Alsaahir, Hermit, Xaan, Summoner, Boffin, Bootlegger, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Alchemist
    Jinxed with Summoner
    Alchemist & Summoner

    The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]

  • Jinxed with Alchemist
    Jinxed with Boffin
    Alchemist & Boffin

    If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.

  • Jinxed with Summoner
    Jinxed with Courtier
    Summoner & Courtier

    If the living Summoner has no ability, the Storyteller has the Summoner ability.

  • Jinxed with Summoner
    Jinxed with Zombuul
    Summoner & Zombuul

    If the Summoner summons a dead player into the Zombuul, the Zombuul has already 'died once'.