Dead Men Tell No Tales Teensy
v1.6.0by GermanGingerCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
OracleEach night*, you learn how many dead players are evil.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
Outsider
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
SnitchMinions start knowing 3 not-in-play characters.
Minion
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
MastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Fabled & Loric
SentinelThere might be 1 extra or 1 fewer Outsider in play.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 5
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 6
GrandmotherShow the marked character token. Point to the marked player.
- 7DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 4
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 5
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 6
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 7
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Harpy, Yaggababble, Sentinel don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.