Tarts'n'Vicars
v1.0.0by RadCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
AtheistThe Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]
BansheeIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
ExorcistEach night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
PrincessOn your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Tea LadyIf both your alive neighbours are good, they can't die.
Outsider
SweetheartWhen you die, 1 player is drunk from now on.
SaintIf you die by execution, your team loses.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
Scarlet WomanIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Pit-Hag

Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Demon
Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Lord of TyphonEach night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Traveller
DeviantIf you were funny today, you cannot die by exile.
HarlotEach night*, choose a living player: if they agree, you learn their character, but you both might die.
BishopOnly the Storyteller can nominate. At least 1 opposite player must be nominated each day.
ScapegoatIf a player of your alignment is executed, you might be executed instead.
Fabled & Loric
Hell's LibrarianSomething bad might happen to whoever talks when the Storyteller has asked for silence.
AngelSomething bad might happen to whoever is most responsible for the death of a new player.
BuddhistFor the first 2 minutes of each day, veteran players may not talk.
DjinnUse the Djinn's special rule. All players know what it is.
SentinelThere might be 1 extra or 1 fewer Outsider in play.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 5
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 6
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 7
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 8
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 3
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 4
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 5
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 6
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 7
ExorcistThe Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.
- 8
LegionChoose a player, that player dies.
- 9
SweetheartChoose a player that is drunk.
- 10
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 11
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 12
KingIf there are more dead than living, show the King a character token of a living player.
- 13
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Banshee, High Priestess, Princess, Harpy, Yaggababble, Lord of Typhon, Hell's Librarian, Angel, Buddhist, Djinn, Sentinel don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Cannibal & PrincessIf the Cannibal nominated, executed, & killed the Princess today, the Demon doesn't kill tonight.

Yaggababble & ExorcistIf the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight.

Heretic & Pit-HagOnly 1 jinxed character can be in play.

Legion & PreacherIf the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.

Pit-Hag & Cult LeaderIf the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.

Pit-Hag & DamselIf a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.