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WhosBrewing

v1.0.0

by ZenitsuCustomDifficulty:

7

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Noble

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Chef

    You start knowing how many pairs of evil players there are.

  • Empath

    Each night, you learn how many of your 2 alive neighbours are evil.

  • Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

  • Undertaker

    Each night*, you learn which character died by execution today.

  • Oracle

    Each night*, you learn how many dead players are evil.

  • High Priestess

    Each night, learn which player the Storyteller believes you should talk to most.

  • Slayer

    Once per game, during the day, publicly choose a player: if they are the Demon, they die.

  • Artist

    Once per game, during the day, privately ask the Storyteller any yes/no question.

  • Seamstress

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Ravenkeeper

    If you die at night, you are woken to choose a player: you learn their character.

  • Mayor

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsider

  • Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Recluse

    You might register as evil & as a Minion or Demon, even if dead.

  • Saint

    If you die by execution, your team loses.

  • Zealot

    If there are 5 or more players alive, you must vote for every nomination.

Minion

  • Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Spy

    Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

  • Devil's Advocate

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

  • Baron

    There are extra Outsiders in play. [+2 Outsiders]

Demon

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Poisoner

    The Poisoner points to a player. That player is poisoned.

  5. 5
    Devil's Advocate

    The Devil’s Advocate points to a living player. That player survives execution tomorrow.

  6. 6
    Chef

    Show the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.

  7. 7
    Empath

    Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.

  8. 8
    Fortune Teller

    The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.

  9. 9
    Seamstress

    The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.

  10. 10
    Noble

    Point to 3 players including one evil player, in no particular order.

  11. 11
    Spy

    Show the Grimoire to the Spy for as long as they need.

  12. 12
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Poisoner

    The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.

  3. 3
    Monk

    The previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.

  4. 4
    Devil's Advocate

    The Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.

  5. 5
    Imp

    The Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.

  6. 6
    Ravenkeeper

    If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.

  7. 7
    Empath

    Show the finger signal (0, 1, 2) for the number of evil neighbours.

  8. 8
    Fortune Teller

    The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.

  9. 9
    Undertaker

    If a player was executed today: Show that player’s character token.

  10. 10
    Oracle

    Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.

  11. 11
    Seamstress

    If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.

  12. 12
    Spy

    Show the Grimoire to the Spy for as long as they need.

  13. 13
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

High Priestess, Zealot don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.