Cryostasis
v1.1.0by Le CodexCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
Town CrierEach night*, you learn if a Minion nominated today.
UndertakerEach night*, you learn which character died by execution today.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
TinkerYou might die at any time.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
MutantIf you are "mad" about being an Outsider, you might be executed.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Demon
LeviathanIf more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PoisonerThe Poisoner points to a player. That player is poisoned.
- 5
GodfatherShow each of the Outsider tokens in play.
- 6
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 8
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 9
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 10
NoblePoint to 3 players including one evil player, in no particular order.
- 11
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 12
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 13
SpyShow the Grimoire to the Spy for as long as they need.
- 14
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 15DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 4
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 5
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 6
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 7
TinkerThe Tinker might die.
- 8
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 9
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 10
UndertakerIf a player was executed today: Show that player’s character token.
- 11
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 12
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 13
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 14
SpyShow the Grimoire to the Spy for as long as they need.
- 15
LeviathanChange the Leviathan Day reminder for the next day.
- 16DDawn
Wait for a few seconds. End the Night Phase.