Hyde
v1.0.0by DominicCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
ExorcistEach night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
AlchemistYou have a not-in-play Minion ability.
FarmerIf you die at night, an alive good player becomes a Farmer.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
SaintIf you die by execution, your team loses.
ZealotIf there are 5 or more players alive, you must vote for every nomination.
SnitchMinions start knowing 3 not-in-play characters.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
BaronThere are extra Outsiders in play. [+2 Outsiders]
Demon
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Al-HadikhiaEach night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Traveller
HarlotEach night*, choose a living player: if they agree, you learn their character, but you both might die.
ScapegoatIf a player of your alignment is executed, you might be executed instead.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
GardenerThe Storyteller assigns all players' characters.
ToymakerThe Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 6
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 7
PoisonerThe Poisoner points to a player. That player is poisoned.
- 8
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 9
PixieShow the Pixie 1 in-play Townsfolk character token.
- 10
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 11
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 12
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 4
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 5
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 6
ExorcistThe Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.
- 7
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 8
No DashiiThe No Dashii points to a player. That player dies.
- 9
Al-HadikhiaThe Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.
- 10
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 11
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 12
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 13
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 14
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 15
KingIf there are more dead than living, show the King a character token of a living player.
- 16
Bounty HunterIf the known evil player has died, point to another evil player.
- 17DDawn
Wait for a few seconds. End the Night Phase.
Zealot, Kazali, Djinn, Gardener, Toymaker don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Bounty Hunter & KazaliIf the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.

Scarlet Woman & Al-HadikhiaIf there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman becomes the Scarlet Woman again.