Lleech in Teensyville
v1.0.0by mifoxxCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
FlowergirlEach night*, you learn if a Demon voted today.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
Outsider
SweetheartWhen you die, 1 player is drunk from now on.
SaintIf you die by execution, your team loses.
Minion
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
Demon
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
FibbinOnce per game, 1 good player might get incorrect information.
FiddlerOnce per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 6
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 7
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 4
LleechThe Lleech points to a player. That player dies.
- 5
SweetheartChoose a player that is drunk.
- 6
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 7
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 8
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Fibbin, Fiddler don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.