In The Court Of King Clocktickus
v1.0.0by Verity FoxCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
StewardYou start knowing 1 good player.
KnightYou start knowing 2 players that are not the Demon.
ChefYou start knowing how many pairs of evil players there are.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
CourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
HuntsmanOnce per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
PrincessOn your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
SoldierYou are safe from the Demon.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
FoolThe first time you die, you don't.
Outsider
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Vizier

All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
BaronThere are extra Outsiders in play. [+2 Outsiders]
Demon
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 5
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 6
PoisonerThe Poisoner points to a player. That player is poisoned.
- 7
CourtierThe Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 8
PukkaThe Pukka points to a player. That player is poisoned.
- 9
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 10
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 11
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 12
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 13
NoblePoint to 3 players including one evil player, in no particular order.
- 14
SpyShow the Grimoire to the Spy for as long as they need.
- 15
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
CourtierReduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 4
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 5
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 6
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 7
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 8
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 9
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 10
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 11
KingIf there are more dead than living, show the King a character token of a living player.
- 12
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 13
SpyShow the Grimoire to the Spy for as long as they need.
- 14
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Steward, Knight, Princess, Vizier, Ojo, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Lil' Monsta & VizierIf the Vizier is babysitting Lil' Monsta, they die when executed.

Vizier & CourtierIf the Vizier loses their ability, they learn this, and cannot die during the day.

Spy & DamselIf the Spy is (or has been) in play, the Damsel is poisoned.

Vizier & PoliticianThe Politician might register as evil to the Vizier.