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Mind Massacre

v1.0.0

by Skaza?CustomDifficulty:

2
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Knight

    You start knowing 2 players that are not the Demon.

  • Shugenja

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • Pixie

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Balloonist

    Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]

  • Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Innkeeper

    Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

  • Exorcist

    Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

  • Gossip

    Each day, you may make a public statement. Tonight, if it was true, a player dies.

  • Slayer

    Once per game, during the day, publicly choose a player: if they are the Demon, they die.

  • Princess

    On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.

  • Minstrel

    When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.

  • Ravenkeeper

    If you die at night, you are woken to choose a player: you learn their character.

  • Atheist

    The Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]

Outsider

  • Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Tinker

    You might die at any time.

  • Hermit

    You have all Outsider abilities. [-0 or -1 Outsider]

  • Plague Doctor
    Jinxed with Baron

    When you die, the Storyteller gains a Minion ability.

Minion

  • Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Assassin

    Once per game, at night*, choose a player: they die, even if for some reason they could not.

  • Summoner
    Jinxed with Zombuul

    You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]

  • Mastermind

    If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

  • Baron

    There are extra Outsiders in play. [+2 Outsiders]

Demon

  • Zombuul

    Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

  • Legion
    Jinxed with Summoner
    Jinxed with Minstrel

    Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

  • Al-Hadikhia
    Jinxed with Princess
    Jinxed with Mastermind

    Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.

Traveller

  • Barista

    Each night, until dusk, 1) a player becomes sober, healthy and gets true info, or 2) their ability works twice. They learn which.

  • Butcher

    Each day, after the 1st execution, you may nominate again.

  • Gunslinger

    Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.

  • Scapegoat

    If a player of your alignment is executed, you might be executed instead.

  • Bishop

    Only the Storyteller can nominate. At least 1 opposite player must be nominated each day.

Fabled & Loric

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Poisoner

    The Poisoner points to a player. That player is poisoned.

  5. 5
    Pixie

    Show the Pixie 1 in-play Townsfolk character token.

  6. 6
    Fortune Teller

    The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.

  7. 7
    Balloonist

    Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.

  8. 8
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Poisoner

    The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.

  3. 3
    Innkeeper

    The previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.

  4. 4
    Exorcist

    The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.

  5. 5
    Legion

    Choose a player, that player dies.

  6. 6
    Zombuul

    If no-one died during the day: The Zombuul points to a player. That player dies.

  7. 7
    Al-Hadikhia

    The Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.

  8. 8
    Assassin

    If the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.

  9. 9
    Gossip

    If the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.

  10. 10
    Tinker

    The Tinker might die.

  11. 11
    Ravenkeeper

    If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.

  12. 12
    Fortune Teller

    The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.

  13. 13
    Balloonist

    Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.

  14. 14
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Knight, Shugenja, Princess, Hermit, Plague Doctor, Summoner, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Al-Hadikhia
    Jinxed with Princess
    Al-Hadikhia & Princess

    If the Princess nominated & executed a player on their 1st day, no one dies to the Al-Hadikhia tonight.

  • Jinxed with Legion
    Jinxed with Summoner
    Legion & Summoner

    If Legion is summoned, all evil players become Legion.

  • Jinxed with Plague Doctor
    Jinxed with Baron
    Plague Doctor & Baron

    If the Storyteller would gain the Baron ability, up to two players become Outsiders.

  • Jinxed with Legion
    Jinxed with Minstrel
    Legion & Minstrel

    If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.

  • Jinxed with Al-Hadikhia
    Jinxed with Mastermind
    Al-Hadikhia & Mastermind

    If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.

  • Jinxed with Summoner
    Jinxed with Zombuul
    Summoner & Zombuul

    If the Summoner summons a dead player into the Zombuul, the Zombuul has already 'died once'.