God of success
v0.9.0by Riu KujouCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
FoolThe first time you die, you don't.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
Tea LadyIf both your alive neighbours are good, they can't die.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
MinstrelWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
TinkerYou might die at any time.
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
BoomdandyIf you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Al-HadikhiaEach night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Poppy GrowerDo not inform the Demon/Minions who each other are
- 5
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 6
GodfatherShow each of the Outsider tokens in play.
- 7
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 8
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 9
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 4
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 5
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 6
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 7
Al-HadikhiaThe Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.
- 8
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 9
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 10
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 11
TinkerThe Tinker might die.
- 12
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Plague Doctor, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Plague Doctor & BoomdandyIf the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.