Royalty Pains
v1.0.0by SummerMCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
StewardYou start knowing 1 good player.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
PrincessOn your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
CourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
MinstrelWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
HuntsmanOnce per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Town CrierEach night*, you learn if a Minion nominated today.
Outsider
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
SaintIf you die by execution, your team loses.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
BaronThere are extra Outsiders in play. [+2 Outsiders]
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Demon
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Lord of TyphonEach night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Al-Hadikhia
Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 5
CourtierThe Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 6
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
PukkaThe Pukka points to a player. That player is poisoned.
- 8
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 9
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 10
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 11
NoblePoint to 3 players including one evil player, in no particular order.
- 12
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 13
SpyShow the Grimoire to the Spy for as long as they need.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
CourtierReduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 3
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 4
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 5
VortoxThe Vortox points to a player. That player dies.
- 6
Al-HadikhiaThe Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.
- 7
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 8
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 9
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 10
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 11
KingIf there are more dead than living, show the King a character token of a living player.
- 12
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 13
SpyShow the Grimoire to the Spy for as long as they need.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Knight, Steward, Princess, Vizier, Lord of Typhon, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Al-Hadikhia & PrincessIf the Princess nominated & executed a player on their 1st day, no one dies to the Al-Hadikhia tonight.

Vizier & CourtierIf the Vizier loses their ability, they learn this, and cannot die during the day.

Spy & DamselIf the Spy is (or has been) in play, the Damsel is poisoned.