killed to death by murder
v2.0.0by Mr. ECustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
AcrobatEach night*, if either good living neighbour is drunk or poisoned, you die.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
BansheeIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Tea LadyIf both your alive neighbours are good, they can't die.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
PacifistExecuted good players might not die.
Outsider
TinkerYou might die at any time.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
BoomdandyIf you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
Demon
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 5
PoisonerThe Poisoner points to a player. That player is poisoned.
- 6
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 7
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 8
GrandmotherShow the marked character token. Point to the marked player.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 4
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 5
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 6
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 7
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 8
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 9
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 10
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 11
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 12
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 13
AcrobatIf a good living neighbour is drunk or poisoned, the Acrobat player dies.
- 14
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 15
TinkerThe Tinker might die.
- 16
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 17
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 18
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 19DDawn
Wait for a few seconds. End the Night Phase.
Banshee doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.