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Start Knowing

v2.0.0

by Jon SimantovCustomDifficulty:

4

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Steward

    You start knowing 1 good player.

  • Knight

    You start knowing 2 players that are not the Demon.

  • Noble

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Investigator

    You start knowing that 1 of 2 players is a particular Minion.

  • Chef

    You start knowing how many pairs of evil players there are.

  • Washerwoman

    You start knowing that 1 of 2 players is a particular Townsfolk.

  • Clockmaker

    You start knowing how many steps from the Demon to its nearest Minion.

  • Librarian

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • Grandmother

    You start knowing a good player & their character. If the Demon kills them, you die too.

  • Shugenja

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • Pixie

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Professor

    Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.

  • Cannibal

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Outsider

  • Snitch

    Minions start knowing 3 not-in-play characters.

  • Recluse

    You might register as evil & as a Minion or Demon, even if dead.

  • Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Moonchild

    When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Minion

  • Godfather

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.

  • Widow

    On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.

  • Mezepheles

    You start knowing a secret word. The 1st good player to say this word becomes evil that night.

  • Marionette

    You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]

Demon

  • Shabaloth

    Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Snitch

    After Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.

  5. 5
    Marionette

    Select one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.

  6. 6
    Widow

    Show the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.

  7. 7
    Godfather

    Show each of the Outsider tokens in play.

  8. 8
    Mezepheles

    Show the Mezepheles their secret word.

  9. 9
    Pixie

    Show the Pixie 1 in-play Townsfolk character token.

  10. 10
    Washerwoman

    Show the character token of a Townsfolk in play. Point to two players, one of which is that character.

  11. 11
    Librarian

    Show the character token of an Outsider in play. Point to two players, one of which is that character.

  12. 12
    Investigator

    Show the character token of a Minion in play. Point to two players, one of which is that character.

  13. 13
    Chef

    Show the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.

  14. 14
    Grandmother

    Show the marked character token. Point to the marked player.

  15. 15
    Clockmaker

    Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.

  16. 16
    Noble

    Point to 3 players including one evil player, in no particular order.

  17. 17
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Mezepheles

    Wake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.

  3. 3
    Shabaloth

    One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.

  4. 4
    Godfather

    If an Outsider died today: The Godfather points to a player. That player dies.

  5. 5
    Professor

    If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.

  6. 6
    Moonchild

    If the Moonchild used their ability to target a player today: If that player is good, they die.

  7. 7
    Grandmother

    If the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.

  8. 8
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Steward, Knight, Shugenja don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.