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Friendly Local Neighbourhood

v1.2.0

by HeiheiiCustomDifficulty:

2

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Librarian

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • Clockmaker

    You start knowing how many steps from the Demon to its nearest Minion.

  • Grandmother

    You start knowing a good player & their character. If the Demon kills them, you die too.

  • Empath

    Each night, you learn how many of your 2 alive neighbours are evil.

  • Undertaker

    Each night*, you learn which character died by execution today.

  • Ravenkeeper

    If you die at night, you are woken to choose a player: you learn their character.

  • Artist

    Once per game, during the day, privately ask the Storyteller any yes/no question.

  • Fool

    The first time you die, you don't.

  • Tea Lady

    If both your alive neighbours are good, they can't die.

  • Gambler

    Each night*, choose a player & guess their character: if you guess wrong, you die.

  • Village Idiot

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

  • Balloonist

    Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]

  • Fisherman

    Once per game, during the day, visit the Storyteller for some advice to help you win.

Outsider

  • Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Recluse

    You might register as evil & as a Minion or Demon, even if dead.

  • Moonchild

    When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

  • Zealot

    If there are 5 or more players alive, you must vote for every nomination.

Minion

  • Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Devil's Advocate

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

  • Scarlet Woman

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)

  • Mezepheles

    You start knowing a secret word. The 1st good player to say this word becomes evil that night.

Demon

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

Traveller

  • Scapegoat

    If a player of your alignment is executed, you might be executed instead.

  • Gnome

    All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.

  • Gunslinger

    Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.

  • Bureaucrat

    Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.

  • Thief

    Each night, choose a player (not yourself): their vote counts negatively tomorrow.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Poisoner

    The Poisoner points to a player. That player is poisoned.

  5. 5
    Devil's Advocate

    The Devil’s Advocate points to a living player. That player survives execution tomorrow.

  6. 6
    Mezepheles

    Show the Mezepheles their secret word.

  7. 7
    Librarian

    Show the character token of an Outsider in play. Point to two players, one of which is that character.

  8. 8
    Empath

    Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.

  9. 9
    Grandmother

    Show the marked character token. Point to the marked player.

  10. 10
    Clockmaker

    Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.

  11. 11
    Balloonist

    Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.

  12. 12
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Poisoner

    The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.

  3. 3
    Gambler

    The Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.

  4. 4
    Devil's Advocate

    The Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.

  5. 5
    Mezepheles

    Wake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.

  6. 6
    Scarlet Woman

    If the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.

  7. 7
    Imp

    The Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.

  8. 8
    Moonchild

    If the Moonchild used their ability to target a player today: If that player is good, they die.

  9. 9
    Grandmother

    If the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.

  10. 10
    Ravenkeeper

    If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.

  11. 11
    Empath

    Show the finger signal (0, 1, 2) for the number of evil neighbours.

  12. 12
    Undertaker

    If a player was executed today: Show that player’s character token.

  13. 13
    Balloonist

    Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.

  14. 14
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Village Idiot, Zealot don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.