Pukkake to Naka Dashii 2
v1.1.0by LionelTCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Town CrierEach night*, you learn if a Minion nominated today.
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
FoolThe first time you die, you don't.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
SweetheartWhen you die, 1 player is drunk from now on.
MutantIf you are "mad" about being an Outsider, you might be executed.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 5
GodfatherShow each of the Outsider tokens in play.
- 6
PukkaThe Pukka points to a player. That player is poisoned.
- 7
PixieShow the Pixie 1 in-play Townsfolk character token.
- 8
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 9
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 10
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 11
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 12
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 13
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 14
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 3
No DashiiThe No Dashii points to a player. That player dies.
- 4
LleechThe Lleech points to a player. That player dies.
- 5
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 6
SweetheartChoose a player that is drunk.
- 7
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 8
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 9
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 10
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 11
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 12
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Knight, High Priestess, Alsaahir, Organ Grinder, Boffin, Ojo, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Boffin & DrunkThe Demon cannot have the Drunk ability.