无名之墓
v4.0.0by Q神传说CustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
OracleEach night*, you learn how many dead players are evil.
FarmerIf you die at night, an alive good player becomes a Farmer.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
SoldierYou are safe from the Demon.
AlchemistYou have a not-in-play Minion ability.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Bounty HunterYou start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
Outsider
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
MutantIf you are "mad" about being an Outsider, you might be executed.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Minion
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
FearmongerEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
BoomdandyIf you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
Al-HadikhiaEach night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
FearmongerThe Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 6
PixieShow the Pixie 1 in-play Townsfolk character token.
- 7
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 8
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 9
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 10
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 11DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
FearmongerThe Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 3
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 4
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 5
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 6
VigormortisThe Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.
- 7
Al-HadikhiaThe Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.
- 8
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 9
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 10
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 11
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 12
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 13
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 14
Bounty HunterIf the known evil player has died, point to another evil player.
- 15
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Vizier, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Cannibal & ButlerIf the Cannibal gains the Butler ability, the Cannibal learns this.

Vizier & FearmongerThe Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.