The Dark Dimension - Day Script
v1.0.1by PogoFoxCustomDifficulty:
Bootlegger rules
- The game is played with both the Day Script and the Night Script of "The Dark Dimension." When players draw their characters, they draw a character from the Night Script. The Storyteller will then privately assign each player a Day Script character as well, of the same alignment as their Night Script character (but not necessarily the same character type). Players will learn their Day Script character privately from the Storyteller during Day 1. For the entirety of the game, the Night Script is in effect at night and only at night, and the Day Script is in effect during the day and only the day. For example, a player who is the Tea Lady by day does not protect their neighbors at night, since there is no Tea Lady on the Night Script, and a No Dashii only poisons their Townsfolk neighbors at night since there is no No Dashii on the Day Script.
- In games of 7 or more players, the player who learns they are the Day Script Demon on Day 1 also learns 3 Day Script bluffs.
- If a player (such as the Goon) changes alignment, both their Day Script and their Night Script characters change alignment at the same time.
- Travellers are assigned both a Day Script and a Night Script Traveller character, both the same alignment, when they join the game.
- The Night Script is the "Dark Dimension" and is not the game in the "real world." So, the game only ends when a team's win conditions are met during the day.
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
AlchemistYou have a not-in-play Minion ability.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Tea LadyIf both your alive neighbours are good, they can't die.
FoolThe first time you die, you don't.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
PacifistExecuted good players might not die.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
SweetheartWhen you die, 1 player is drunk from now on.
SaintIf you die by execution, your team loses.
MutantIf you are "mad" about being an Outsider, you might be executed.
Minion
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
BoomdandyIf you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
Scarlet WomanIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
LeviathanIf more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Traveller
JudgeOnce per game, if another player nominated, you may choose to force the current execution to pass or fail.
BeggarYou must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
GnomeAll players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
VoudonOnly you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required.
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 6
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 7DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 3
SweetheartChoose a player that is drunk.
- 4
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 5
LeviathanChange the Leviathan Day reminder for the next day.
- 6DDawn
Wait for a few seconds. End the Night Phase.
Alsaahir, Yaggababble, Bootlegger don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.