Big Birthday Brewing
v1.0.1by Andrew BradshawCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
FlowergirlEach night*, you learn if a Demon voted today.
UndertakerEach night*, you learn which character died by execution today.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
ExorcistEach night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
FoolThe first time you die, you don't.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
RecluseYou might register as evil & as a Minion or Demon, even if dead.
SweetheartWhen you die, 1 player is drunk from now on.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
MutantIf you are "mad" about being an Outsider, you might be executed.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
CerenovusEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Scarlet WomanIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Traveller
BureaucratEach night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
GunslingerEach day, after the 1st vote has been tallied, you may choose a player that voted: they die.
ApprenticeOn your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
BeggarYou must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
ScapegoatIf a player of your alignment is executed, you might be executed instead.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PoisonerThe Poisoner points to a player. That player is poisoned.
- 5
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 6
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 8
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 9
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 10
GrandmotherShow the marked character token. Point to the marked player.
- 11
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 12
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 4
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 5
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 6
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 7
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 8
ExorcistThe Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.
- 9
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 10
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 11
SweetheartChoose a player that is drunk.
- 12
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 13
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 14
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 15
UndertakerIf a player was executed today: Show that player’s character token.
- 16
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 17
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 18DDawn
Wait for a few seconds. End the Night Phase.