Oops All Idiots
v1.0.0by Miles PurintonCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Outsider
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
MutantIf you are "mad" about being an Outsider, you might be executed.
Minion
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Night order
First night
No characters on this script act on first night.
Other nights
- 1DDusk
Start the Night Phase.
- 2
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 3
VortoxThe Vortox points to a player. That player dies.
- 4DDawn
Wait for a few seconds. End the Night Phase.
Village Idiot doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.