Petition to Change the Acrobat
v2.0.0by ThomassaurusCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ChefYou start knowing how many pairs of evil players there are.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
AcrobatEach night*, if either good living neighbour is drunk or poisoned, you die.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
FlowergirlEach night*, you learn if a Demon voted today.
OracleEach night*, you learn how many dead players are evil.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
HuntsmanOnce per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
FoolThe first time you die, you don't.
Outsider
SweetheartWhen you die, 1 player is drunk from now on.
SaintIf you die by execution, your team loses.
ZealotIf there are 5 or more players alive, you must vote for every nomination.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
BaronThere are extra Outsiders in play. [+2 Outsiders]
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
BoomdandyIf you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
Demon
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 5
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 6
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 7
PoisonerThe Poisoner points to a player. That player is poisoned.
- 8
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 9
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 10
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 11
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 12
NoblePoint to 3 players including one evil player, in no particular order.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
No DashiiThe No Dashii points to a player. That player dies.
- 4
VigormortisThe Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.
- 5
LleechThe Lleech points to a player. That player dies.
- 6
AcrobatIf a good living neighbour is drunk or poisoned, the Acrobat player dies.
- 7
SweetheartChoose a player that is drunk.
- 8
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 9
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 10
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 11
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 12
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 13
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 14
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 15
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 16
KingIf there are more dead than living, show the King a character token of a living player.
- 17DDawn
Wait for a few seconds. End the Night Phase.
Zealot, Ojo, Bootlegger, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Marionette & HuntsmanIf the Marionette thinks that they are the Huntsman, the Damsel was added during setup.