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Test_characters_3

v1.0.0

by JsonCustomDifficulty:

8
Revolutionary
Sentinel
Spirit of Ivory
Storm Catcher
Toymaker
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Philosopher

    Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

  • Pixie

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Poppy Grower

    Minions & Demons do not know each other. If you die, they learn who each other are that night.

  • Preacher

    Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.

  • Professor

    Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.

  • Ravenkeeper

    If you die at night, you are woken to choose a player: you learn their character.

  • Sage

    If the Demon kills you, you learn that it is 1 of 2 players.

  • Sailor

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

  • Savant

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

  • Seamstress

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Slayer

    Once per game, during the day, publicly choose a player: if they are the Demon, they die.

  • Snake Charmer

    Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.

  • Soldier

    You are safe from the Demon.

  • Tea Lady

    If both your alive neighbours are good, they can't die.

  • Town Crier

    Each night*, you learn if a Minion nominated today.

  • Undertaker

    Each night*, you learn which character died by execution today.

  • Virgin

    The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

  • Washerwoman

    You start knowing that 1 of 2 players is a particular Townsfolk.

Outsider

  • Politician

    If you were the player most responsible for your team losing, you change alignment & win, even if dead.

  • Puzzlemaster

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

  • Recluse
    Jinxed with Sage

    You might register as evil & as a Minion or Demon, even if dead.

  • Saint

    If you die by execution, your team loses.

  • Snitch

    Minions start knowing 3 not-in-play characters.

  • Sweetheart

    When you die, 1 player is drunk from now on.

  • Tinker

    You might die at any time.

Minion

  • Pit-Hag
    Jinxed with Politician

    Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.

  • Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Psychopath

    Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.

  • Scarlet Woman

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)

  • Spy
    Jinxed with Poppy Grower

    Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

  • Widow
    Jinxed with Poppy Grower

    On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.

  • Witch

    Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.

Demon

  • Po

    Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

  • Pukka

    Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

  • Riot
    Jinxed with Ravenkeeper
    Jinxed with Soldier
    Jinxed with Sage

    Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]

  • Shabaloth

    Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.

  • Vigormortis

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]

  • Vortox

    Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

  • Zombuul

    Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

Traveller

  • Scapegoat

    If a player of your alignment is executed, you might be executed instead.

  • Thief

    Each night, choose a player (not yourself): their vote counts negatively tomorrow.

  • Voudon

    Only you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required.

Fabled & Loric

  • Revolutionary

    2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely.

  • Sentinel

    There might be 1 extra or 1 fewer Outsider in play.

  • Spirit of Ivory

    There can't be more than 1 extra evil player.

  • Storm Catcher

    Name a good character. If in play, they can only die by execution, but evil players learn which player it is.

  • Toymaker

    The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Philosopher

    The Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.

  5. 5
    Poppy Grower

    Do not inform the Demon/Minions who each other are

  6. 6
    Snitch

    After Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.

  7. 7
    Sailor

    The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  8. 8
    Preacher

    The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.

  9. 9
    Poisoner

    The Poisoner points to a player. That player is poisoned.

  10. 10
    Widow

    Show the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.

  11. 11
    Snake Charmer

    The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.

  12. 12
    Witch

    The Witch points to a player. If that player nominates tomorrow they die immediately.

  13. 13
    Pukka

    The Pukka points to a player. That player is poisoned.

  14. 14
    Pixie

    Show the Pixie 1 in-play Townsfolk character token.

  15. 15
    Washerwoman

    Show the character token of a Townsfolk in play. Point to two players, one of which is that character.

  16. 16
    Seamstress

    The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.

  17. 17
    Spy

    Show the Grimoire to the Spy for as long as they need.

  18. 18
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Philosopher

    If the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.

  3. 3
    Poppy Grower

    If the Poppy Grower has died, show the Minions/Demon who each other are.

  4. 4
    Sailor

    The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  5. 5
    Preacher

    The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.

  6. 6
    Poisoner

    The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.

  7. 7
    Snake Charmer

    The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.

  8. 8
    Witch

    If there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.

  9. 9
    Pit-Hag

    The Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.

  10. 10
    Scarlet Woman

    If the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.

  11. 11
    Zombuul

    If no-one died during the day: The Zombuul points to a player. That player dies.

  12. 12
    Pukka

    The Pukka points to a player. That player is poisoned. The previously poisoned player dies.

  13. 13
    Shabaloth

    One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.

  14. 14
    Po

    If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die

  15. 15
    Vortox

    The Vortox points to a player. That player dies.

  16. 16
    Vigormortis

    The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.

  17. 17
    Sweetheart

    Choose a player that is drunk.

  18. 18
    Sage

    If the Sage was killed by a Demon: Point to two players, one of which is that Demon.

  19. 19
    Professor

    If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.

  20. 20
    Tinker

    The Tinker might die.

  21. 21
    Ravenkeeper

    If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.

  22. 22
    Undertaker

    If a player was executed today: Show that player’s character token.

  23. 23
    Town Crier

    Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).

  24. 24
    Seamstress

    If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.

  25. 25
    Spy

    Show the Grimoire to the Spy for as long as they need.

  26. 26
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Revolutionary, Sentinel, Spirit of Ivory, Storm Catcher, Toymaker, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Riot
    Jinxed with Ravenkeeper
    Riot & Ravenkeeper

    Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

  • Jinxed with Riot
    Jinxed with Soldier
    Riot & Soldier

    If Riot nominates and executes the Soldier, good wins.

  • Jinxed with Riot
    Jinxed with Sage
    Riot & Sage

    Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

  • Jinxed with Recluse
    Jinxed with Sage
    Recluse & Sage

    The Recluse might register as the Demon to the Sage.

  • Jinxed with Widow
    Jinxed with Poppy Grower
    Widow & Poppy Grower

    If the Poppy Grower has their ability, the Widow does not see the Grimoire.

  • Jinxed with Spy
    Jinxed with Poppy Grower
    Spy & Poppy Grower

    If the Poppy Grower has their ability, the Spy does not see the Grimoire.

  • Jinxed with Pit-Hag
    Jinxed with Politician
    Pit-Hag & Politician

    If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.