Test_characters_3
v1.0.0by JsonCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
SoldierYou are safe from the Demon.
Tea LadyIf both your alive neighbours are good, they can't die.
Town CrierEach night*, you learn if a Minion nominated today.
UndertakerEach night*, you learn which character died by execution today.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
Outsider
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
SaintIf you die by execution, your team loses.
SnitchMinions start knowing 3 not-in-play characters.
SweetheartWhen you die, 1 player is drunk from now on.
TinkerYou might die at any time.
Minion
Pit-Hag
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Scarlet WomanIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Widow
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Demon
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Riot


Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Traveller
ScapegoatIf a player of your alignment is executed, you might be executed instead.
ThiefEach night, choose a player (not yourself): their vote counts negatively tomorrow.
VoudonOnly you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required.
Fabled & Loric
Revolutionary2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely.
SentinelThere might be 1 extra or 1 fewer Outsider in play.
Spirit of IvoryThere can't be more than 1 extra evil player.
Storm CatcherName a good character. If in play, they can only die by execution, but evil players learn which player it is.
ToymakerThe Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
Poppy GrowerDo not inform the Demon/Minions who each other are
- 6
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 7
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 8
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 9
PoisonerThe Poisoner points to a player. That player is poisoned.
- 10
WidowShow the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.
- 11
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 12
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 13
PukkaThe Pukka points to a player. That player is poisoned.
- 14
PixieShow the Pixie 1 in-play Townsfolk character token.
- 15
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 16
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 17
SpyShow the Grimoire to the Spy for as long as they need.
- 18DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 4
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 5
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 6
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 7
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 8
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 9
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 10
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 11
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 12
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 13
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 14
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 15
VortoxThe Vortox points to a player. That player dies.
- 16
VigormortisThe Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.
- 17
SweetheartChoose a player that is drunk.
- 18
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 19
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 20
TinkerThe Tinker might die.
- 21
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 22
UndertakerIf a player was executed today: Show that player’s character token.
- 23
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 24
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 25
SpyShow the Grimoire to the Spy for as long as they need.
- 26DDawn
Wait for a few seconds. End the Night Phase.
Revolutionary, Sentinel, Spirit of Ivory, Storm Catcher, Toymaker, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Riot & RavenkeeperEach night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

Riot & SoldierIf Riot nominates and executes the Soldier, good wins.

Riot & SageEach night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

Recluse & SageThe Recluse might register as the Demon to the Sage.

Widow & Poppy GrowerIf the Poppy Grower has their ability, the Widow does not see the Grimoire.

Spy & Poppy GrowerIf the Poppy Grower has their ability, the Spy does not see the Grimoire.

Pit-Hag & PoliticianIf the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.